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Old Jun 30, 2005, 05:10 PM // 17:10   #21
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Lmao....

*Got the favor of the gods for America.

*Got to test, refine, and try out a new build against some of the best guilds in the game.

*9 sigils

*1300 faction, which means the 8 people in the group can now unlock a best mod in the game for their character, or save up for whatever.

*All the fame in between

That is what the 8 members in the EA team that was in tombs got last night. I don't see how anyone could possibly complain about that. You all are a bunch of spoiled brats.
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Old Jun 30, 2005, 05:15 PM // 17:15   #22
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Originally Posted by Kaylee Ann
That is what the 8 members in the EA team that was in tombs got last night. I don't see how anyone could possibly complain about that. You all are a bunch of spoiled brats.
You aren't addressing the issue at hand, which is that a SKILL BASED GAME still rewards players who are willing to spend lots of time playing and punishes those who aren't.
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Old Jun 30, 2005, 05:20 PM // 17:20   #23
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Originally Posted by Pitdragon
The players that play for 8 hours every day are the ones with the best skills, the best equipment, and therefor the best characters in PvP. How is this close to the concept of "skill > time spent playing" that Guild Wars supposedly supports? Unless you consider "having a lot of free time to play videogames" a skill, then the simple answer is that it doesn't.
Your completely right, sort of. Guild Wars is assuming that once youve picked a class and a secondary, you can run through the game in at the LEAST a month... It's not like most games where 90% of the players are under 50% of the top lvl. Its more like 35% are lvl 20, and the rest are nearly there.

So when you go into PvP, it's SKILL vs SKILL providing youve spent the month getting the skills you need.

So its not really My skill vs your skill.. its THEIR skill, also known as spells or attacks, vs other skills. If you have SkillA and I dont have its Counter (SkillB), than you win regardless of how long we've been playing.
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Old Jun 30, 2005, 05:25 PM // 17:25   #24
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Go PvP now, in one month, when you are the hardest core PvP'er on the planet and you don't have every unlock you want, come back and complain then. If you pvp as much as you pontificate that you do you will have everything and more.
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Old Jun 30, 2005, 05:34 PM // 17:34   #25
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Originally Posted by RMThompson
So its not really My skill vs your skill.. its THEIR skill, also known as spells or attacks, vs other skills. If you have SkillA and I dont have its Counter (SkillB), than you win regardless of how long we've been playing.
Of course, but when you get beaten like that the first reaction is usually to come up with a counter to the skill and try it again, which is something that is much easier for someone with the proper skills unlocked to do. Naturally this favors people with more time invested and therefor more skills, as those without the counter skills can't do much other than hope they don't come up against that player again.

Another thing to consider is runes and item mods. They may not make or break a build, but certainly the sword warrior with superior swordsmanship, superior vigor, and superior absorption, coupled with a couple of max weapon mods has an edge over the sword warrior without them.
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Old Jun 30, 2005, 05:36 PM // 17:36   #26
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Originally Posted by Rethan Soulfire
Go PvP now, in one month, when you are the hardest core PvP'er on the planet and you don't have every unlock you want, come back and complain then. If you pvp as much as you pontificate that you do you will have everything and more.
I'm trying to argue that you shouldn't have to be hardcore to be competetive.
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Old Jun 30, 2005, 05:39 PM // 17:39   #27
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ummm you dont have to ... I mean ... an elite skill is what ... 10 guild battles? Maybe thats an incentive to get your guild versus guild more active than HoH ...

the others are merely a couple battles ... I think its perfect and I only have to schedule battles now and play for half hour or hour a night.
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Old Jun 30, 2005, 05:45 PM // 17:45   #28
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Originally Posted by stumpy
ummm you dont have to ... I mean ... an elite skill is what ... 10 guild battles? Maybe thats an incentive to get your guild versus guild more active than HoH ...

the others are merely a couple battles ... I think its perfect and I only have to schedule battles now and play for half hour or hour a night.
So you're only doing one guild battle a night? Then, barring an unfortunate loss, you can unlock one new skill every two nights, or one new elite skill every six nights? You can't see how someone might complain about this?
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Old Jun 30, 2005, 05:48 PM // 17:48   #29
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Quote:
Originally Posted by Pitdragon
Another thing to consider is runes and item mods. They may not make or break a build, but certainly the sword warrior with superior swordsmanship, superior vigor, and superior absorption, coupled with a couple of max weapon mods has an edge over the sword warrior without them.

^^^^ Quoted for logical excellence.

No other competitive activity requires hundreds of investment hours to be at the starting line as your opponent when it comes to equipment. This idea that PvP needs an unlocking system of any kind is just forcing a PvE mentality (slowly grind towards a desired goal) into a PvP system (all are equal, now let's see who out-thinks who).

PvP players will stay frustrated as long as they and their friends have to slowly trudge forward just to be equal to the grinding expert who put in his 300 hours. Let us play on PURE skill and we'll be happy. Get rid of attribute refund points in town, and bring on the UAS and UAR for PvP.
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Old Jun 30, 2005, 05:53 PM // 17:53   #30
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Originally Posted by Pitdragon
You aren't addressing the issue at hand, which is that a SKILL BASED GAME still rewards players who are willing to spend lots of time playing and punishes those who aren't.
It isn't a game that punishes anything. Every video game on the plannet is better off to those who put more time into it. That is a sheer fact. Giving up one thing for another is the nature of video games.

A week ago EA was consistently in the top20 on the ladder. Due to real life stuff with some members, us wanting to work with new builds, and working with some of our newer players to get accustomed to our play style we have completely fallen out of the top20 and are barely hanging on to top30. Does that give us the right to complain about the ladder and how biased it is to guilds that have lots of playtime, members, and the will to work their way up it? Absolutely not. It is the same premise.
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Old Jun 30, 2005, 05:55 PM // 17:55   #31
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Originally Posted by Pitdragon
Casual players are getting the shaft, and their options are basically summed up as "become a hardcore player" or "don't play at all".
Casual players aren't getting anything except exceptional value for their gaming dollars spent.

It has been said 10,900,093,843,638,267 times already, but perhaps once more will finally make this absolute FACT about GW sink in: YOU DON'T NEED TO UNLOCK ANYTHING IN THE GAME TO ENJOY IT CASUALLY. Install and play. Period.

People who are spending their time unlocking things to create the perfect build aren't playing casually -- they're playing with a PURPOSE.
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Old Jun 30, 2005, 05:56 PM // 17:56   #32
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No, it is different. In any other competitive contest, you spend your time on improving skill, not getting equipment. In this game, to the person that just buys GW for PvP, he needs to spend 100s of hours playing and/or grinding for equipment... his skills, like all other competitive contests, should be all that he needs to work on. This system is forcing a PvE play mechanic (slowly getting things) into a PvP system (outplaying opponents with your skills).
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Old Jun 30, 2005, 06:02 PM // 18:02   #33
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i got an idea... start showing more gratitude! they give you more, and you complain more? heck no... that's not how you get what you want.


o-well... no use waisting my words here. oh yes... and i'm strictly pvp if you wanted to know.



Quote:
Originally Posted by arredondo
No, it is different. In any other competitive contest, you spend your time on improving skill, not getting equipment. In this game, to the person that just buys GW for PvP, he needs to spend 100s of hours playing and/or grinding for equipment... his skills, like all other competitive contests, should be all that he needs to work on. This system is forcing a PvE play mechanic (slowly getting things) into a PvP system (outplaying opponents with your skills).

i didn't know this game was sapposed to be like other competitive games
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Old Jun 30, 2005, 06:08 PM // 18:08   #34
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I'm just waiting to see all those people that when they have everything in PvP and have been winning this that and the other, they will still be moanig because they have nothing else to achieve because ANet gave it to them too easily.

This new Faction system made everything way to easy. Oh why did ANet release this. I really liked the old way, where it was a lot harder to get those skills, and it made you have to work on building a good team, etc etc, Blah Blah Blah.

Seriously. No wonder I play games on my own and in a Single Player fashion.

I have not heard so much whining and moaning in all my life. You people really need to grow up and actually come up with some constructive advice for ANet and not keep on pulling everything down that they keep adding, that more often than not, they have taken parts of what you have all said and combined, and then you moan about it.

No wonder they added Henchmen for the PvE quests. It enables people to go off into Quests and Missions on there own, without listening to all this BS.

Ok, I don't have to even read these threads or even post. I really don't care. Just listening to you people gives others a headache.

When something good is mentioned, you burn it down, when something is added to the game it's burnt down, when someone asks for advice they are slapped in the face.

Are there that many moaning whining little brats in the world, that we can no longer have a good game with people and enjoy ourselves.

THat is the trouble with the Internet. It has handed stuff to you on a platter and you still moan about it.

Grow up for ****s sake.

**If swearing is not allowed I will edit it out. **
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Old Jun 30, 2005, 06:10 PM // 18:10   #35
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PvP Update and What Went Wrong
I think they crossed the streams of their flux capacitor proton packs. As we all know, that's a big no-no. Other than that, it seems to have turned out ok.
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Old Jun 30, 2005, 06:10 PM // 18:10   #36
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Quote:
Originally Posted by arredondo
No, it is different. In any other competitive contest, you spend your time on improving skill, not getting equipment. In this game, to the person that just buys GW for PvP, he needs to spend 100s of hours playing and/or grinding for equipment... his skills, like all other competitive contests, should be all that he needs to work on. This system is forcing a PvE play mechanic (slowly getting things) into a PvP system (outplaying opponents with your skills).
this game is revolutionary ... please realize that chapter 1 is made purposely easy for you as an introduction to the big picture. If you countlessly badger the game then it makes me think 2 things ... 1 .... you are in just here to plague the forum to hopefully sway others to leaving guildwars (doubt this is it) but 2 ... go play another game yourself ... if your not happy ... no one is holding you hostage at the client side demanding you play ... we don't admire your posts as much as you dont admire the game ... get it??

This game is leading the market ... hmmm ... for some reason or another my pc gaming magazines all report is has been the top seller since release ... maybe just maybe ... there is a reason behind it. Oh wait thats right ... people love to buy games that they can sit and cry about. ????

If 1+1 does not equal 2 ... please leave and let the rest of us enjoy the game.
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Old Jun 30, 2005, 06:10 PM // 18:10   #37
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Quote:
Originally Posted by arredondo
No, it is different. In any other competitive contest, you spend your time on improving skill, not getting equipment. In this game, to the person that just buys GW for PvP, he needs to spend 100s of hours playing and/or grinding for equipment... his skills, like all other competitive contests, should be all that he needs to work on. This system is forcing a PvE play mechanic (slowly getting things) into a PvP system (outplaying opponents with your skills).

This is complete utter BS. Any one of the top guilds could easily only use premade builds with no runes and no weapon mods and still do extremely well. The skills in the game don't win matches. The skills of the player and the team as a whole are what win matches. You are the problem, not the game.
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Old Jun 30, 2005, 06:12 PM // 18:12   #38
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People keep comparing Guildwars to games in the genre of FPS and RTS and such.. It doesn't make any sense to me.

Comparing GW to games like that really doesn't jive. Not by any stretch of the imagination, their completely different things. If you must, compare it to other MMORPGs, thats really the closest thing you can get to.

So, which is has the most accessable PvP? WoW? Everquest? DAoC? Asheron's Call? Guildwars?
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Old Jun 30, 2005, 06:14 PM // 18:14   #39
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You sound like a ranting moron...

Seriously man, you're just stupid...

It's taking all this time for people to still unlock things through pve... if they made it to where you unlock pvp crap INSTANTLY quick, the way your stupid little moronic mind wants... then people wouldnt play pve at all... besides... you didnt even take into account that gvg gives more faction points.

Pve takes a long time to unlock all skills, and so does pvp... it's called balancing... Your dumber then rocks... and rocks were made into pets at one point... higher scale then your mind, and they do nothing. (take the hint)

Go cry to someone else, because your childish acts are as un-wanted as my ranting and raving to reply.
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Old Jun 30, 2005, 06:16 PM // 18:16   #40
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